28-02-2016, 10:35 PM
Looking good Chris.
In a typical battle you 'have' to take at least 50% casualties to rout. So by default casualties are quite heavy. Question is how many are 'dead', how many are out for a turn, etc.
However, if encounters are storyline scenarios, then maybe can achieve scenario target without losing a man?
Another thought, If we stuck with warbands, even have named warbands, like Aragorn's rangers, or whatever, could we see them gain experience and skills, a bit like Necromunder, albeit maybe only an increase in strength or perhaps gain a fate? Maybe those surviving wounds lose a point of strength.
Dead would have to be replaced at a cost, and be green, maybe a point worse than regular troops...? So would require an income.
Just thinking outloud again...
So long as we are rolling dice and moving figures I don't mind
In a typical battle you 'have' to take at least 50% casualties to rout. So by default casualties are quite heavy. Question is how many are 'dead', how many are out for a turn, etc.
However, if encounters are storyline scenarios, then maybe can achieve scenario target without losing a man?
Another thought, If we stuck with warbands, even have named warbands, like Aragorn's rangers, or whatever, could we see them gain experience and skills, a bit like Necromunder, albeit maybe only an increase in strength or perhaps gain a fate? Maybe those surviving wounds lose a point of strength.
Dead would have to be replaced at a cost, and be green, maybe a point worse than regular troops...? So would require an income.
Just thinking outloud again...
So long as we are rolling dice and moving figures I don't mind
History is written by the victors - Sir Winston Churchill