06-11-2016, 02:37 PM
Having had another look at the rules I don't think there is any reason to exclude dropships and bulk landers from the strike craft category. p61 says:
Launch Assets in Orbital Combat
Strike craft and munitions are limited to operating in certain orbital layers.......etc...etc...As such the following limitations apply: Dropships may operate in atmos....etc
So clearly imo they are included as strike craft. Therefore I agree with JJ and Ian that they cause a spike when launched.
It is a bit confusing that they call them Launch Assets and then separately say strike craft and/or munitions. Why not just stick with the general term of launch assets? However, aslo on p62-63 under the heading 'strike craft' there are four subheadings: Fighters, Bombers, Dropships and Bulk Landers. Then on p64 there is a new heading of 'munitions' under which the subheading torpedoes.
Think it's actually pretty clear upon a reread that dropships and bulk landers are strike craft, it's just that you might not envisage them as such.
Launch Assets in Orbital Combat
Strike craft and munitions are limited to operating in certain orbital layers.......etc...etc...As such the following limitations apply: Dropships may operate in atmos....etc
So clearly imo they are included as strike craft. Therefore I agree with JJ and Ian that they cause a spike when launched.
It is a bit confusing that they call them Launch Assets and then separately say strike craft and/or munitions. Why not just stick with the general term of launch assets? However, aslo on p62-63 under the heading 'strike craft' there are four subheadings: Fighters, Bombers, Dropships and Bulk Landers. Then on p64 there is a new heading of 'munitions' under which the subheading torpedoes.
Think it's actually pretty clear upon a reread that dropships and bulk landers are strike craft, it's just that you might not envisage them as such.
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