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Kickstarter Dropfleet Commander
#33
I thought I'd add in the info for the other factions as they've now been posted up too.

SHALTARI overall tactics
role: lance weapons ignore armor, shilds save crits, fast but fragile ships, special ground deployment with big advantage in redoplying, best scanrange and best close action weapons
my comment: overall very high tech so low count of ships and HP but superior in everything else, they lack of arcs is ok as long as you mix it with close action ships like the torquise cruiser to compensat, they fall like flys if you dont go fast enough "shilds up" always have more then you need Voidegates, shaltari are the best in ground dominationso use it

take a look at my youtube tactics with SHALTARI:https://www.youtube.com/playlistlist=PLy11may08suPILVgvMvdgoPjbwU3-0Vfn

SHALTARI Light Ships

Corvettes
Name Top Secret ;-D
role: atmospheric anti ship vessels
my comment: hunting enemy strike carriers for example, the only one with main weapons and not close action

Frigates

Jade
role: anit ship high damage, front narrow main weapon
my comment: expensiv but its praticle lances are as mighty as a burnthrough laser of other factions, damage output is low but guranted, if you take them in high number then they can cause big trouble

Opal
role: support other ships in a sphere of influence by raising Shields in a boost they get 50% better
my commnet: a good way of guarding important frindly ships wich are going to the front like a "jet heavy cruiser" or to support a band of "amethyst" frigates, later its a must to push shaltari Battleships in my opinion

Voidegate
role: deploy gates frome "mothership" to deploy and redeploy troops at sectors, atmospheric and counts as "defense batterie" to shoot down enemy dropships
my comment: a must have and the only way but in the same time the best way to deploy troops, shaltari can stack their troops in safty at some sectors in their starting area and later send them out to enemys with redeploy to overcome in mass at any location as long as their is a Voidegate, the Voidegates count themself as "defense batterie" so they can really early shoot down enemy dropships thats a superior methode of denieng strike carriers their drops at the very start of a game, always take more Voidegates then your troop crusiers need best double the Voidegates to compensat losses and hold all clusters at all times, shaltari are the very best in ground deploying

Amethyst
role: close action prowler like anti ship, BEAM weapons
my comment: fast and can do damage frome behinde the enemy lines, does high damage because BEAM cant be stopped by Point Defense, shaltari can use their close action weapons almost like normal because they have the highest scanrange ingame so close action weapons of shaltari are very rewarding

Topaz
role: anti ship weapons standard variant average damage output
my comment: well if you have some points over its a okay unit, its a cheap ship compared to its output and has a better arc F then other shaltari ships

SHALTARI Medium Ships

Light Cruisers

Azurite
role: anti ship weapons standard variant average damage output
my comment: well very fast and manueverable but bad weapon arcs F narrow, to weak to take much enemy fire maybe for smaller games because cheap

Aquamarine
role: low damage output but sepcial weapon gravite coils
my comment: well very fast and manueverable but bad weapon arcs F narrow, to weak to take much enemy fire maybe for smaller games because cheap the sepcial weapon can push enemy to a diferent direction this can distract some ships like the "avalon" to make them useless for one or two turns, i never tryed this ship myself

Cruisers

Amber
role: anti ship weapons standard variant average damage output
my comment: thats the main standard ship of Shaltari a allrounder anti ship, equal output then the "azurite" but more resistant

Granite
role: anit ship high damage, front narrow main weapon
my comment: particle lances like the "jade frigate" damage gureanted but never high output you can very good pre calculate this, damage output is high enough to kill frigates directly with one go

Turquoise
role: bombardement of sectors to eleminate enemy ground units, alternate firing mode with close action BEAM high damage output
my comment: its a easy way to take out enemy ground tanks without deploying by yourself, but be aware you need to be in low orbit that can be dangerus for bigger ships, thi ship has a awesome close action armament and can take out several enemys alone, i wloud never go without one of this ships my personal favorite

Emerald mothership
role: troopship deploys mass of tanks or infantrys, needs voidegates
my comment: shaltari can deploy the highes numbers of armor/tank tokens ingame wich aer 3:1 better then infantry in ground combat so they always can outgun their enemy by better ground units, as mentioned above they have the very best ground mechanics and youll never go without them in any battle

Basalt carrier
role: support fighter/bomber launch value and anti ship weapons
my comment: sahltari fighter have the highst range and can add Point Defenses to frindly even though they have "shilds up" very great way of adding extra resistantz to shaltari ships, the bombers can as well do longrange bombruns

SHALTARI heavy Cruisers

Onyx
role: anti ship weapons standard variant average damage output, lots of weapons
my comment: bigger brother of the "Amber" if this one goes weapons free then the enemy will cry, again more resistant and HP

Obsidian
role: anit ship high damage, front narrow main weapon, lots of particle lances
my comment: bigger brother of the "Granite" if this one goes weapons free then the enemy will cry, again more resistant and HP

Jet
role: bombardement of sectors to eleminate enemy ground units, alternate firing mode with close action BEAM high damage output
my comment: bigger brother of the "Turquoise" more resistant and HP

SHALTARI battlecruisers

Adamant
role: anti ship weapons standard variant average damage output, particle lances as one big weaponprofile
my comment: its a combination of a "Onyx Cruiser" and a "Granite Cruiser" well its hard to use because of F Narrow but if you get it right ill be a high treaht to your enemy

Mithril
role: bombardement of sectors to eleminate enemy ground units, alternate firing mode with close action BEAM high damage output
my comment: its a combination of a "Jet Heavy" and a "Aquamarine Light", never saw one yet, never used on but well it depends the "Jet" is better in points but the higher resitant of this one makes it interessting to smaller games as commander ship

SHALTARI super heavy battleships

Diamond Battleship
role: anti ship weapons standard variant average damage output, super particle lances as one big weaponprofile
my comment: well its a Battleship but i think the weapons are to weak compared to the other factions maybe it changed after BETA, it hast as well a low mothership cap to do minimum ground troops and the super particle lance is F Narrow hard to use

Platinum Super Carrier
role: support high number of fighter/bomber, and hast Gatevalues like a Emerald Mothership for ground deploy
my comment: health like the "diamond" but less main weapons, if you want to sit back wiht your commander and support the fleet thats your ship, this ship will dominate remotly the battlefield with the highest number of fighter/bombers in this game, that would be my dream ship i love carrier sadly i play UCM and PHR... that its aswell like a mothership for ground deploy makes it a multirole ship wich can operate by its one as long as there are some voidegates left

PHR overall tactics
role: broadside weaponsystems, best health and armor, best bombers, strongest frigates
my comment: they are very slow but well armored especialy the frigates have every element of the game armed, also most of the cruisers and bigger are multirole ships

take a look at my youtube tactics with PHR:https://www.youtube.com/watch?v=IgWd58e0h-w&list=PLy11may08suNQfZktyA9PlM1VCA7aiR0z

PHR Light Ships

Corvettes
Name Top Secret ;-D
role: atmospheric anti ship vessels
my comment: hunting enemy strike carriers for example

Frigates

Andromeda Escort Carrier
role: support fighter/bomber, no other weapons
my comment: with the low signature and one of the fastest carriers ingame its very good in his job, better in high numbers

calypso
role: support the ECM suite makes hits against frindly in spehere of influence much harder
my commnet: well PHR is already very resistent with this es escort the enemy needs a big afford to overcome it, best to guard troopships

Medea Strike Carrier
role: deploy troops and tanks from atmosphere, bombardement weapon
my comment: well its usefull to get some sectores in enemy territoris, they are very save in atmo as long as there are no enemy corvettes but they do lack of deployment in low numbers, the PHR can as well bombard sectors so its multirole

Pandora
role: anit ship burnthrough high damage output
my comment: the smallest ship with a burnthrough ingame, the high number of burn lasers that can be taken in one squad is unique, with this you can even easier light up mmore then on enemy per shooting phase, but they are very expensive

Europa
role: anti ship weapons standard variant average damage output, linked medium broadside
my comment: they have broadsides but they are linked so they can shoot both with standard orders, if they have positioned good and can use both at once then they have higher output then any other frigate in DFC

PHR Medium Ships

Light Cruisers

Theseus
role: anti ship weapons standard and light variant average damage output
my comment: fast and good damage output especialy against frigates, its one of my favorites at PHR

Medium Cruisers

Ajax
role: anit ship light broadsides against frigates, linked
my comment: this ship can take out frigates wiht easy but will not do well against bigger ships but to compensat this it has the linked rule like the europa frigate

Orion
role: anti ship weapons standard variant average damage output, medium broadsides
my comment: thats the main standard ship of PHR a allrounder anti ship, equal output then the "theseus" but more resistant

Perseus
role: anit ship light/heavy broadsides
my comment: well it can go well against frigates and heavy, togehter with the orion you can attack every class of ship

Ganymede Troopship
role: troopship deploys mass of infantry or defense batteries as well bombardement and anti ship weapons
my comment: they are much bigger transports then "strike carrier" but they will be bulletmagnets and need to be guarded or they will go down very fast, the PHR one has medium broadsides and a bombardement batterie and it has the health of a heavy cruiser thats very important so multirole

Orpheus Troopship
role: troopship deploys mass of infantry or defense batteries as well anti ship weapons
my comment: they are much bigger transports then "strike carrier" but they will be bulletmagnets and need to be guarded or they will go down very fast, the PHR one has light broadsides and a burnthrough laser and it has the health of a heavy cruiser thats very important so multirole

Ikarus Carrier
role: support fighter/bomber launch value and anti ship weapons, medium broadside
my comment:fighter help active against incoming Close Action fire with Point Defense increasd, Bomber do Close Action damage at enemys out of scanrange, the PHR have lesser numbers but the best Bomber stats, PHR shell always have some fighter/bombers

PHR heavy Cruisers

Achielles
role: support torpedoes and anti ship heavy batteries
my comment: bigger brother of the "perseus" with the addition of a torpedo wich is awesome, this is a heavy enemy killer

Hector
role: anit ship burnthrough high damage output, and medium broadsides
my comment: bigger brother of the "orion" it can do high damage against any size of enemy ships

Belerophone Heavy Carrier
role: support fighter/bomber launch value and anti ship weapons, twin burn through laser
my comment: heavy variante of the "ikarus" has double the number of fighter/bomber but no broadside weapons the front lasers will help out and fits good to a carrier wich stays behinde, cheap way of getting high numbers of bomber i like this one

PHR Battlecruisers

Leonidas
role: anit ship high damage output, lots of broadsides
my comment: this ship has the firepower of 2x "theseus" and is much more resistant in healthpoints, i always think of a historical naval "ship of the line" maneuver it to the middel of the battle show your broadside and all enemys well seek a hideout, if you do math this ship has a really high damage output against anyone

Scipio
role: anit ship and support fighter/bomber, light broadsides
my comment: its a "bellerophone" with again much more HP and a pair of light broadisdes in smaller battles this is a flagship choice for your commander

PHR super heavy battleships

Heracles Battleship
role: anti ship, highest HP ingame, crippling main weapon, heavy broadsides
my comment: if the front of this battleship can hit you your lost, never flank a PHR battleship especially not with heavy ships this is a keep on the battlefield

Minos Battleship
role: support double torpedoes, highest HP ingame, crippling close action, heavy broadisdes
my comment: want a agressive super heavy ship and send it into your enemy welcome captain, the double torpedoes could cripple a enemy Battleship in one round, the close action weapons are crippling at hit already and after the salvo of the heavy broadisde there are no enemys that can shoot back, this ship has enough armor and HP to survive at the frontline
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Messages In This Thread
Dropfleet Commander - by jaqenhgar - 04-11-2015, 11:48 AM
RE: Dropfleet Commander Kickstarter - by manrogue - 05-11-2015, 12:36 PM
RE: Dropfleet Commander Kickstarter - by will - 05-11-2015, 02:33 PM
RE: Dropfleet Commander Kickstarter - by will - 16-11-2015, 08:50 PM
RE: Dropfleet Commander - by actungpanzer - 30-11-2015, 10:53 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 30-11-2015, 11:23 PM
RE: Dropfleet Commander - by jaqenhgar - 01-12-2015, 01:47 PM
RE: Dropfleet Commander - by scoundrel13 - 01-12-2015, 05:22 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 02-12-2015, 09:12 AM
RE: Dropfleet Commander - by jjakaalbinoboy - 02-12-2015, 06:38 PM
RE: Dropfleet Commander - by scoundrel13 - 02-12-2015, 07:01 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 02-12-2015, 07:17 PM
RE: Dropfleet Commander - by jaqenhgar - 02-12-2015, 11:26 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 04-12-2015, 12:13 AM
RE: Dropfleet Commander - by will - 04-12-2015, 03:30 PM
RE: Dropfleet Commander - by scoundrel13 - 04-12-2015, 05:49 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 04-12-2015, 07:10 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 21-12-2015, 09:51 AM
RE: Dropfleet Commander - by jjakaalbinoboy - 25-01-2016, 12:39 PM
RE: Dropfleet Commander - by Gareth - 15-08-2016, 07:13 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 24-08-2016, 08:34 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 19-09-2016, 08:01 PM
RE: Dropfleet Commander - by jaqenhgar - 19-09-2016, 09:13 PM
RE: Dropfleet Commander - by hectorkmackenzie - 20-09-2016, 12:07 AM
RE: Dropfleet Commander - by ians - 21-09-2016, 04:31 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 26-09-2016, 07:15 PM
RE: Dropfleet Commander - by will - 27-09-2016, 05:08 PM
RE: Dropfleet Commander - by hectorkmackenzie - 27-09-2016, 05:38 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 27-09-2016, 06:35 PM
RE: Dropfleet Commander - by hectorkmackenzie - 28-09-2016, 07:09 AM
RE: Dropfleet Commander - by jjakaalbinoboy - 30-09-2016, 05:56 PM
RE: Dropfleet Commander - by jaqenhgar - 30-09-2016, 08:36 AM
RE: Dropfleet Commander - by jaqenhgar - 06-10-2016, 06:18 PM
RE: Dropfleet Commander - by jaqenhgar - 06-10-2016, 06:19 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 06-10-2016, 10:53 PM
RE: Dropfleet Commander - by will - 07-10-2016, 08:18 AM
RE: Dropfleet Commander - by jaqenhgar - 07-10-2016, 09:34 AM
RE: Dropfleet Commander - by scoundrel13 - 08-10-2016, 07:55 AM
RE: Dropfleet Commander - by jaqenhgar - 08-10-2016, 06:57 PM
RE: Dropfleet Commander - by scoundrel13 - 08-10-2016, 10:32 PM
RE: Dropfleet Commander - by jaqenhgar - 08-10-2016, 11:06 PM
RE: Dropfleet Commander - by scoundrel13 - 10-10-2016, 07:33 AM
RE: Dropfleet Commander - by Gareth - 09-10-2016, 06:48 PM
RE: Dropfleet Commander - by jaqenhgar - 09-10-2016, 07:55 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 09-10-2016, 09:05 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 13-10-2016, 07:43 AM
RE: Dropfleet Commander - by jjakaalbinoboy - 21-10-2016, 09:48 AM
RE: Dropfleet Commander - by jaqenhgar - 02-11-2016, 02:49 PM
RE: Dropfleet Commander - by ians - 02-11-2016, 06:24 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 02-11-2016, 06:30 PM
RE: Dropfleet Commander - by ians - 02-11-2016, 09:13 PM
RE: Dropfleet Commander - by jaqenhgar - 02-11-2016, 10:56 PM
RE: Dropfleet Commander - by ians - 03-11-2016, 09:22 AM
RE: Dropfleet Commander - by jjakaalbinoboy - 03-11-2016, 12:58 PM
RE: Dropfleet Commander - by hectorkmackenzie - 05-11-2016, 09:51 PM
RE: Dropfleet Commander - by jaqenhgar - 06-11-2016, 09:58 AM
RE: Dropfleet Commander - by jjakaalbinoboy - 06-11-2016, 10:51 AM
RE: Dropfleet Commander - by ians - 06-11-2016, 12:39 PM
RE: Dropfleet Commander - by jaqenhgar - 06-11-2016, 02:37 PM
RE: Dropfleet Commander - by scoundrel13 - 07-11-2016, 07:23 PM
RE: Dropfleet Commander - by jaqenhgar - 08-11-2016, 12:57 PM
RE: Dropfleet Commander - by will - 14-11-2016, 02:33 PM
RE: Dropfleet Commander - by scoundrel13 - 18-11-2016, 11:48 PM
RE: Dropfleet Commander - by ians - 14-11-2016, 03:48 PM
RE: Dropfleet Commander - by hectorkmackenzie - 19-11-2016, 08:02 PM
RE: Dropfleet Commander - by ians - 19-11-2016, 10:50 PM
RE: Dropfleet Commander - by Agent0range - 21-11-2016, 09:31 AM
RE: Dropfleet Commander - by Fitz - 21-11-2016, 11:29 AM
RE: Dropfleet Commander - by jjakaalbinoboy - 21-11-2016, 07:52 PM

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