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Semi-Competitive Khorne Daemonkin
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Morning all.

I've been tweaking a Daemonkin list over the last few weeks, one that I think is pretty solid and potentially competitive - was looking for some feedback from more experienced players.

+++ Daemonkin (Comp) (1849pts) +++

++ Codex: Khorne Daemonkin (Blood Host Detachment) (1516pts) ++

+ Core (859pts) +

Slaughtercult (859pts)
····Berzerkers [7x Equip Chainaxes, Icon of Wrath]
········Bezerker Champion [Axe of Khorne, Boltgun, Plasma Pistol, Power Armour]
········7x Bezerkers in Unit [7x Bolt Pistol, 7x Frag Grenades, 7x Krak Grenades, 7x Power Armour]
····Bloodletters
········10x Unit size [10x Hellblade]
····Chaos Cultists [7x Equip Autopistols]
········Cultist Champion [Autopistol, Close Combat Weapon, Improvised Armour]
········7x Cultists in Unit [7x Close Combat Weapon, 7x Improvised Armour]
····Chaos Cultists [7x Equip Autopistols]
········Cultist Champion [Autopistol, Close Combat Weapon, Improvised Armour]
········7x Cultists in Unit [7x Close Combat Weapon, 7x Improvised Armour]
····Daemon Prince [Close Combat Weapon, Daemonic Flight, The Blood-forged Armour, Warlord]
····Possessed
········Possessed Champion [Close Combat Weapon, Power Armour]
········4x Unit size [4x Close Combat Weapon, 4x Power Armour]

+ Command (275pts) +

Lords of Slaughter (275pts)
····Bloodthirster of Insensate Rage [Great Axe of Khorne, Warp-forged Armour]

+ Auxiliary (382pts) +

Gorepack (382pts)
····Chaos Bikers [Icon of Wrath, 2x Meltagun]
········Biker Champion [Axe of Khorne, Bolt Pistol, Chaos Bike, Melta Bombs, Power Armour]
········2x Bikers [2x Chaos Bike, 2x Frag Grenades, 2x Krak Grenades, 2x Power Armour]
····Chaos Bikers [Icon of Wrath, 2x Meltagun]
········Biker Champion [Axe of Khorne, Bolt Pistol, Chaos Bike, Melta Bombs, Power Armour]
········2x Bikers [2x Chaos Bike, 2x Frag Grenades, 2x Krak Grenades, 2x Power Armour]
····Flesh Hounds
········5x Flesh Hounds [5x Collar of Khorne]

++ Codex: Khorne Daemonkin (Combined Arms Detachment) (333pts) ++

+ HQ (150pts) +

Herald (150pts) [Juggernaut of Khorne, The Blade of Endless Bloodshed, The Brazen Rune]

+ Troops (183pts) +

Blood Sacrifice - Chaos Cultists (58pts) [7x Equip Autopistols]
····Cultist Champion [Autopistol, Close Combat Weapon, Improvised Armour]
····7x Cultists in Unit [7x Close Combat Weapon, 7x Improvised Armour]

Blood Sacrifice - Chaos Cultists (58pts) [7x Equip Autopistols]
····Cultist Champion [Autopistol, Close Combat Weapon, Improvised Armour]
····7x Cultists in Unit [7x Close Combat Weapon, 7x Improvised Armour]

Objective Suicide - Chaos Cultists (67pts) [7x Equip Autoguns]
····Cultist Champion [Autopistol, Close Combat Weapon, Improvised Armour, Take a shotgun]
····7x Cultists in Unit [7x Close Combat Weapon, 7x Improvised Armour]

Created with BattleScribe (http://www.battlescribe.net)

The plan would be:
JuggerHerald with Flesh Hounds. Brazen Rune + Collars of Khorne = 3+ DtW, which is nasty - then being able to pop the Rune to force Perils on any double can be a good counter for Invisibility-dependant Deathstars and the like. Fast, very killy, pretty cost effective.

Cultists from the Slaughtercult up front, screening everything else and running straight at the enemy. The intention is to have them shot up and hopefully fail a morale test so they can be sacrificed for Blood Tithe points. Champions at the front to minimise Ld.

The other 3 waves of cultists behind the fast CC units, either sticking to cover to move onto objectives or charging straight into the jaws of death, depending on the game type.

The two units of Melta bikes moving up flanks and hitting any vehicles that need putting down, or charging into combat and tying up units early on.

Bloodletters in the third wave, either getting killed as a sacrifice or trying to get into combat with any MEQ units or objective sitters.

Berserksers the same deal, but aiming for weaker infantry or anything that needs tying up or sweeping.

Possessed very situational - hitting the bigger, tougher units and trying to be ignored initially as they're a small unit that can stay out of the way.

Daemon Prince - Assassin unit. Fast, killy and the Blood Forged Armour makes him pretty survivable. Depending on enemy - either jumping from turn 1 for a turn 2 assault, or Swooping first turn and aiming for turn 3.

D-Thirster - very much the same as the Prince, but more going after big targets like Knights and the enemy Warlord. May switch out for one of the other two 'thirsters, depending on how he performs, as I1 is a pain.

Very much open to suggestions on units makeup etc, as I haven't yet got any of the Daemons and I'm still short of Possessed and Bikers.

The Blood Tithe plan: thanks to the Blood Host, the Blade of Endless Bloodshed, and the Slaughtercult (sacrificing cultists and double rewards) I'd be aiming to maintain FNP army wide for most of the game, after cultists have started dying - adding bonus attacks on big charge turns when necessary, and summoning a Skull Cannon for some ranged support. Late game the option should be available to replace the Bloodthirster when he dies, or the 'letters to maintain pressure or grab a late objective.

Currently considering dropping the Bloodthirster for a pair of Maulerfiends, and just aiming to Summon one.

What do we think then, RedWarSoc?
40K - Tyranids (4500 Points) & Chaos - The Purge and the Brazen Host (8500 Points)
30K - Death Guard (2000ish Points), Sons of Horus (175 Points because Loken) + World Eaters, soon.
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"Only a fool takes Khârn for a mindless brute or rabid dog. Under that blood-soaked helm lurks an intelligence and cunning that makes him a masterful killer - trust me when I say that there is a dark purpose in his madness."
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Semi-Competitive Khorne Daemonkin - by Dedwoods42 - 27-04-2015, 10:20 AM

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