Quote: Dire Avengers: Overwatch at BS2 OR get counter attack and stubborn
Exarch: 4++
Howling banshees: +3" when running or assaulting. Ignore I penalties when assaulting through difficult terrain. Fear. No Overwatch allowed when Banshees assault
Exarch: Units in CC with the Banshees have -2L
Striking Scorpions: Stealth. Shrouded until the fire or assault.
Exarch: During a challenge compare I values. Exarch gets +1A for each point his I is better tan his oponent.
Fire Dragons: +1 on the vehicle damage chart.
Exarch: Once per turn, may reroll one to hit, to wound or to penetrare roll
Swooping Haws: If the move over a flier, every modl gets one special attack that hits on 4+, S4, AP4, Haywire. They move 18"
Exarch: His unit does not scatter if DS
Warp Spiders: They may jump during the opponent's shooting phase. If after the jum, the spiders are out of LoS or reach, firing unit cannot choose another target.
Exarch: His unit reroll all LD tests
Shining Spears: 4+ cover sabe
Exarch: Reroll to wound vs MC and rerolls to penétrate
Dark Reapers: Reroll to hit if target is: Flier, has turboboosted previous turn or moved flat out
Exarch: His weapon fires one more shot tan normally. For example: Heavy 2 becomes Heavy 3
Vypers: 40 points/model. Squad size: 1-6
Walkers: 60 points/model: Squad size: 1-3
Upgrades are:
Ignore Stunnig and Shaken with 4+ and 2+ (10 points)
Move through cover (10 points)
When moving flat out: 24" (15 points)
Once per game after moving flat out, may fire a single weapon at full BS (25 points)
Holofields: 5++ (15 points) flyers can't take
Battle runes are basically same:
Primaris: Shrouded / removes Stealth and Shrouded
1: Heavy Flamer / A model recovers a W
2: Fearless / -3 to Ld to target
3: +1 to WS and I / -1 to WS and I
4: +1 to armour sabe / -1 to armour sabe
5: Unit runs +3" / Target cannot run
6: +1S / -1S
Warlord traits.
1: 12" bubble. Once per game reroll 1's to wound
2: 1D3 units get Scout special rule
3: Warlord and his unit run +3"
4: Warlord rerolls all 1's when saving
5: Warlord has divide fire special rule
6: Friendly units do not scatter if DS at 12" from Warlord.
Also Iuchiban's thoughts after using the 'dex:
Quote: Just finished my first game vs Necrons. I took a normal CAD + wraith host detachment. Opponent run a Decurion detachment.
Here are my first impressions:
- Wraithknight is absurdly good. I run the Sun cannon + Shield one. Fire the Sun Cannon at some Inmortals, fire the scatter laser were I want to assault. 3+/5++/FnP in a T8 W6 model? Really this guy is unstoppable.
- Fire Dragons are redundant. D-scythes destroy vehicles much better. 5 auto hits that on a 3+ cause one penetrating hit with D3 hull points. No cover. And if there is a unit of Necrons Warriors inside the barge ..... This unit is simply OBSCENE. If they are in the detachment they have Battle Trance ... run + shoot the D-scythe. No more to say
- Warpspiders are much better now. They destroy one C'tan Shard in a single volley. They wound on 2+ to almost everything in the game. They are Little bit worse vs vehicles now ....
- Farseers are really good now. Rerolling one psychic test per turn is very powerful when you need to harness 4 Warp Charges for that Apocaliptic blast power.
- Guardians as usual. Cheap troops
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven