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Bolt action campaign WWII.2
#1
Hopefully after Tuesdays mammoth games, we will have enough interest for a campaign. The object of this campaign is to refight WWII from the D-day beachheads. Then depending on what happens, we will take it from there.
Players start by making a 1000pt list, subject to normal rules.
As I understand at the moment

Allies

Stuart British Paras
John B US Infantry
Ben US Infantry
Justin British Infantry
Dave US Airborne
Arif British Infantry
Jims Brother Brits?
Dan British Commandos

Axis

Steve German Infantry
Paul Fallshirmjaegar
Mick Waffen SS
Jim German or Japs
Simon Japanese

Please feel free to correct me, or add any omissions


Each round will consist of a number of separate engagements, at various points values. so sometimes you might only be able to field 500 pts from your initial 1000pts.
Scenarios can be taken from history, film, tv, books, or just plain made up !!
Some games will be one on one, some doubles, or just 3 on 1 !! This hopefully will give a lot of variety and plenty of fun!!

The Campaign map

   

Hopefully you can see that!!

Replacements

Historically as the war progressed, and units spent more time in the front line, the fighting strength of units diminished, and replacements were either hard to find, or without the experience.
So to recreate this, after your battle you need to roll a D6 per unit, that was removed or has suffered 50% or more casualties.
1 No replacements
2-3 Full replacements, but squad now drops one level of experience
4-5 Full replacements, squad stays at same level
6 full replacements, squad experience gains one level

then each player rolls 2D6
10 + you get a randomly determined extra squad, support, or vehicle

Ok round 1 D-day

scenario 1

Allies need to destroy the radar station at La Haye du Puits ( West of map)

This would suit a commando raid( that's a hint Dan)

Allies 500 pts
Axis 750 pts

terrain

a building to represent the radar station, in the middle of some Normandy countryside.

Allies win if they destroy the radar station
Axis win if they prevent this


Scenario 2

Para( or glider) drop on Ste Colombe to capture a vital bridge

Allies 1000pts
Axis 1000pts

Can be 1 on 1 or split as players deem fit

Terrain

river with bridge in middle of table, some buildings, rest countryside

Allies win if they control both sides of the bridge
Axis win if they control one side of the bridge


Scenario 3

Para drop( or glider troops) on the cross roads at St Sauveur

Allies 1000pts
Axis 750 pts

Terrain

Road with junction in middle of table, sparse farm buildings, farmland

Allies win if they control the junction
Axis win if they control the junction

Scenario 4 ( the big one)

Seaborne Assault at Barnville

Allies 2000pts
Axis 750 pts

Terrain (ok here we go)

Beach ( maybe just uncovered boards with shell holes), then sea wall( which the allies need to blow holes in), then buildings, then countryside. I did say this was the big one!!

Allies win if they get off the beach, through the beachwall, and occupy a building.
Axis win if they prevent the allies from getting off the beach.

Allies can have a prep bombardment for this game.

These scenarios represent a beachhead and airborne landings in the little known( cause I made it up) Western coast of the Cherbourg peninsular.

Any questions, or clarifications, or better ideas, let me know.
Post on the forum as normal with which scenario you are playing.

One last point. Why are the Japanese in Normandy?
Simples
They formed part of a guard unit that accompanied Japanese scientists to various German rocket engineering factories and launch sites. Hitler decided to employ them in an offensive roll as a sign of his high regard for the sons of Nippon.

Did I miss anything?
Flames of War- Irish Guards Bloodbowl- Orcs, Humans
Cutlass- Teddy Bear Pirates Warhammer- Bretonnia
6mm WW2- XXX Corps 28mm WW2- Rules of Engagement, Bolt Action, Chain of Command
28mm Zulu War- Still painting !! SAGA Normans, Saracens
Bolt Action - German and British Infantry
Malifaux - Gremlins
Guildball - Butchers
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#2
If you cant see the map, its here http://www.emersonkent.com/map_archive/n...y_1944.htm
Flames of War- Irish Guards Bloodbowl- Orcs, Humans
Cutlass- Teddy Bear Pirates Warhammer- Bretonnia
6mm WW2- XXX Corps 28mm WW2- Rules of Engagement, Bolt Action, Chain of Command
28mm Zulu War- Still painting !! SAGA Normans, Saracens
Bolt Action - German and British Infantry
Malifaux - Gremlins
Guildball - Butchers
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#3
I like this idea a lot, enough to get my paras finally painted Smile
Figures painted in 2016: 4 Blush
"What this game needs is a panda with a chaingun."
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#4
im in for this, i think i can just about hit 1000
Simian aka Ben
Interests
40k Death Guard, Nurgle and Space Wolves, Malifaux (Guild, Gremlins & Ressers), In Her Majesties Name (Professor Berengei's Circus), Bolt Action (Big Red One), Dredd (Robots), OGaM, Necromunda (Redemptionists)

Hooting into the Abyss
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#5
My Commandos will be ready for a raid
Warhammer - Dark Elves / Orcs & Goblins
40k - Space Wolves / Eldar / Blood Angels / Dark Eldar
Malifaux - Arcanists (Mei Feng)
Saga - Vikings
Bolt Action - British Commandos
X-Wing - Imperials
Deadzone - Rebs
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#6
Excellent. So once the first round is complete, depending on results, we will move on to round 2. There is no time constraint, or minimum amount of games you need to play. And if you don't have enough points, you could always share it with another player. Just post which scenario you'd like to play, and hopefully an opponent will volunteer too !!
Flames of War- Irish Guards Bloodbowl- Orcs, Humans
Cutlass- Teddy Bear Pirates Warhammer- Bretonnia
6mm WW2- XXX Corps 28mm WW2- Rules of Engagement, Bolt Action, Chain of Command
28mm Zulu War- Still painting !! SAGA Normans, Saracens
Bolt Action - German and British Infantry
Malifaux - Gremlins
Guildball - Butchers
Reply
#7
Scenario 1

Allies v Axis

Dan v
Flames of War- Irish Guards Bloodbowl- Orcs, Humans
Cutlass- Teddy Bear Pirates Warhammer- Bretonnia
6mm WW2- XXX Corps 28mm WW2- Rules of Engagement, Bolt Action, Chain of Command
28mm Zulu War- Still painting !! SAGA Normans, Saracens
Bolt Action - German and British Infantry
Malifaux - Gremlins
Guildball - Butchers
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#8
I want to play all the scenarios please...
Does that work, the same scenario played more than once?
Did I miss something?
History is written by the victors - Sir Winston Churchill
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#9
In each round you can only play one scenario, as they all happen at the same time, so your unit would have a geographical fix. These scenarios are similar, but this is the Allies trying to get a toe hold in Fortress Europe.
Flames of War- Irish Guards Bloodbowl- Orcs, Humans
Cutlass- Teddy Bear Pirates Warhammer- Bretonnia
6mm WW2- XXX Corps 28mm WW2- Rules of Engagement, Bolt Action, Chain of Command
28mm Zulu War- Still painting !! SAGA Normans, Saracens
Bolt Action - German and British Infantry
Malifaux - Gremlins
Guildball - Butchers
Reply
#10
(10-11-2014, 08:16 AM)Noisysteve Wrote: In each round you can only play one scenario, as they all happen at the same time, so your unit would have a geographical fix. These scenarios are similar, but this is the Allies trying to get a toe hold in Fortress Europe.

OK thanks Steve - I failed to understand first read through - now I get it.

I am happy to play any scenario to fit in with the others... Big Grin
History is written by the victors - Sir Winston Churchill
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