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40k 7th Edition is up for pre order 17th, releases 24th May
#52
More info/rumours-
Quote: 4 Sample Missions (out of the $8 36-card set)

SECURE OBJECTIVE 3:
Score 1 Victory Point is you control Objective Marker 3 at the end of your turn.

SUPREMACY:
Score D3 Victory Points if you control at least two Objective Markers and at least twice as many Objective Markers as your opponent controls at the end of your turn.

OVERWHELMING FIREPOWER:
Score 1 Victory Point if you issued a challenge during your turn. If you issued 3 or more challenges during your turn, score D3 Victory Points instead.

HUNGRY FOR GLORY:
Score 1 Victory Point if an enemy unit was completely destroyed during the Shooting Phase of your turn. If you completely destroyed 3 or more enemy units during the Shooting phase of your turn score D3 Victory Points instead.

Apparently you draw a set of these pre-game, and trade them in for new ones once completed, or can discard one and re-draw once per turn, if you don't like your current hand.

Quote:Other 7th Edition Stuff
Wound allocation is now resolved on a weapon by weapon basis, so for example, no more flamers removing models 2 feet away.

Snapshots are resolved at -2BS

The vehicle damage chart has been altered to make vehicles slightly sturdier. They only "explode" on a 7+

Difficult terrain now reduces the attackers' charge distance by -2 inches.

Battle-forged Troops have scoring priority over non Troops units. They can claim objectives from non-Troop scoring units!

Ignore Cover is -2 to the targets's normal cover save


Psychic Phase Info

Any psyker who selects all of their powers from a single discipline are granted the Primaris power for free.

Quote:Gary's anonymous source says:


Psychic tests are no longer leadership tests. You generate your total pool, allocate dice to cast and then roll them. 4+ succeeds. X number of successes are needed to cast the power. 3 successes, for most.

Certain things can give you a 3+ on the dice, like having an affinity with the discipline. 2 or more 6s you peril. So you can still fail to cast and perils but typically if you got 2 6s you should have passed.

To stop a power, allocate your warp charge dice and roll deny the witch. 6+ to succeed. 5+ if you have a psyker. +1 if they have a hood. +1 if you're a higher mastery level and nearby the unit being affected. Even powers that do not effect you can be stopped, like blessings.
Looks like my tau aren't blowing stuff up as easily anymore lol, only -2 to cover saves.
Interested to see if these changes to the Psychic phase are true, not that i'll be doing anything other than denying the witch rolls. Tongue
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
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RE: 40k 7th Edition is up for pre order 17th, releases 24th May - by manrogue - 15-05-2014, 10:21 AM

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