15-02-2014, 11:37 PM
What has bugged me the most is the change to the Anvil of Doom now being 3 Bound Spells, only one of which is actually that useful, and the Rune of Balance only working on a +4. That's potentially 50pts wasted every turn now.
Also the changes to the Runelord/Runesmith seem... Weird. They no longer generate dispel dice, they only really have 2 anti-magic Runes, but they do grant a unit they're part of the Armour Piercing rule. So their role has changed slightly and it feels like they're meant to be frontline heroes now.
Also the changes to the Runelord/Runesmith seem... Weird. They no longer generate dispel dice, they only really have 2 anti-magic Runes, but they do grant a unit they're part of the Armour Piercing rule. So their role has changed slightly and it feels like they're meant to be frontline heroes now.
Warmachine (Retribution of Scyrah, Khador), Hordes (Trollbloods, Blindwater Congregation), Bolt Action (IJA Infantry Section, Soviet Russia Armoured Platoon), SAGA (Norse-Gaels (WIP)), Deadzone (Enforcers, Forge Fathers)