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Imperial knight paladins coming first week of march
#21
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#22
Fixed it (I think).
Figures painted in 2016: 4 Blush
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#23
Lol, cheers Stu, work blocked so just had to assume it worked.....
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#24
Had to laugh, recast available already-
http://www.yoymart.com/en/games-toys/war...night.html
$75 or roughly £45

Will be getting official ones myself as prefer plastic to resin, just made me laugh how fast it has been recast!
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#25
And the codex leaks, summary-
Quote:The knight detachment is separate from allies 1-3 can be taken, Do not score

Cannot ally with Chaos, Daemons, Crons, Orks or Nids.

Allies of convenience with Eldar and Grey Knights

Desperate allies with Dark Eldar and Tau

Imperial Knight Armies
These rules are for the primary detachment of knights:
Knights are scoring and one is the warlord.

Knightly ranks
"Players that want to include knights apparent or seneschals in their games must roll a dice for each of their knights errant or knights paladin (other then the warlord) at the same time as warlord traits and refer the knightly rank table below to see what the rank that knight has"
1: Knight apparent. Subtract 1 from the knights Ws and Bs. in addition a apparents ion shield confers a 5+ invulnerable save instead of the normal 4+
2-5: Knight. Standard rules
6: Seneschal. Add 1 to the knights Ws and Bs. In addition a knight seneschals ion shield confers a 3+ invulnerable save insteaf of the normal 4+

Warlord table:
The warlord is always a Seneschal
1. Master of the Hunt: All friendly knights in 12" add +1 to run or charge range
2. Fearsome Reputation: Enemy units within 12" of the warlord use the lowest leadership value
3. Master of the Joust: The Knight warlord rerolls failed to hit rolls in any assault phase in which he successfully charges into close combat
4. Master of the Field: The Warlord up to D3 friendly knights have outflank
5: Master of Siege: The warlord and all friendly knights add +1 to rolls they make on the building damage table
6: Indomitable: The warlord has "It will not die"

Edit - also includes all the rules for super heavy walkers and Strength D weapons.
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#26
Anyone getting one of these you think? I fancy one just for the model . . . Too expensive though really. Sad
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#27
1?
I plan on getting at least three to run as a primary detachment once i have the cash, probably getting my first and codex payday next month...... Tongue
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#28
Looking forward to taking one down then!
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#29
Lol I'm just looking for the rules for the Revnant Titan Big Grin




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#30
I've got the all the Rules for fielding a Revenant in my dropbox folder Rob, they are in Escalation. With its horrible 4 large blast Strength D, 36" movement and 3+ save.

I was/am tempted to get a Reaver or Warhound titan, wouldn't field it all the time but would be fun to use occasionally in pre planned games of escalation.
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
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