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battlefield Birmingham 5 40k tournament
OK here are my day 1 reports, sorry for the long post(!):

Game 1:
Adam Ryland (Daemon flying circus); Two objectives, Dawn of war

So my first time ever facing Daemons and people tell me I’m playing the best Daemon player around at the moment…. He wins roll for first turn and reserves a unit of 10 plaguebearers and a unit of 10 horrors for deepstrike, deploying everything else: Fateweaver, 3 flying tzeentch daemon princes at the back, and a herald with some screamers at the front. I deploy opposite, reserving two bike units to come on normally. I scout forward, fail to seize and he goes first.

Turn 1: Adam has a pretty terrible first turn, killing one bike I think through a combination of multiple perils and bad to wound rolls. His Flying MC’s are all flying on top of ruins or impassable buildings so I won’t be able to charge them  I charge the screamers with my large bike unit and kill everything except the herald who is on one wound – pretty perfect for me as he can’t shoot that unit now.

Turn 2: He gets both units from reserve and the horrors which deepstrike – his plaguebearers scatter away from his objective. Shooting I think he reduces the Black knight command to 2 models and wipes an attack bike and a 3 man unit. His herald perils and kills himself! I get both my units from reserve, the flamer bikes annihilate the horrors, the big squad shoots fateweaver but only do two wounds and can’t charge him. Rest of my shooting is pretty ineffective.

Turn 3: He flies off the board with fateweaver and two of the MCs, one of which is only on one wound – I made a mistake here and should have finished this one off turn 2 instead of going after fateweaver. Remaining MC kills another attack bike and vector strikes kill three black knights and the rest of the command squad. I go after the plaguebearers with my big squad and kill 6 with long range plasma.

Turn 4 and five, his MCs finish off all my troops except the tac squad whose Rhino is blown up. The black knight unit is killed (were 2 left and the chaplain after turn 4) after I split azzy off to join my last remaining troop unit on my objective. I still don’t manage to kill a daemon prince who never fails a grounding check! The Chapter master turboes into his deployment zone. At this stage my objective is contested by two DPs, his last plaguebearer is still 6” away from his and we both have linbreaker. I need a 1 or a 2 for a draw and it’s a 3…

Turn 6: Psychic screams, misfortune, enfeeble and flickering fire annihilate the remaining dark angels, although it takes combat to finish off the chapter master and azrael goes down last. Epic!

Game 2: Thomas (Space Wolves) Vanguard strike, the scouring

2x3 thunderwolves, various weapons. Wolf lord on thunderwolf with storm shield and frost axe. Runepriest, 2x5 long fangs with missiles, las and plasma cannons. 3 x10 grey hunters with double plasma and an attached wolf guard with powerfist, a vindicator.

He deploys his entire army across his deployment zone. I reserve a few attack bikes and bike units. I go first and scout everything to the centre trying to avoid the vindy and thunderwolves with my smaller units.

Turn 1: I kill 8 grey hunters with plasma, his shots kill one black knight and glance the Rhino.

Turn 2: I multicharge a unit of long fangs, a full grey hunter squad and the survivors of the first one with the big unit, who wipe them all! The smaller squad charge and win combat vs the 3rd grey hunter squad but lose two so they are down to two models. I fail to blow up the vindy with an outflanking attack bike. His turn he fires the vindy at the big unit and the CMaster tanks like a boss. His lord and thunderwolves wipe a three man bike squad. My command kills the powerfist wolf guard and the remaining 2 grey hunters run.

Turn 3: I charge the big squad, who are trailing across the board at the mo with azzy far behind, into the wolf lord and co, wiping them with the help of a rad grenade and the CMaster powerfist. The lone apothecary ruthlessly guns down the last two grey hunters. His rune priest kills the Chaplain with Jaws and a vindicator point blank splats a black knight.

Turn 4: I shoot and kill 2 thunderwolves and charge the last with some cocky ravenwing (3man squad) who get lucky and kill him while he fluffs his attacks. The big squad multicharge the runepriest and long fangs, and the vindy and kill all but two long fangs, who die on his turn in combat, so a good win for me Smile

Game 3: Ahley? (space wolves and grey knight allies)

He has something like: 3 runepriests, 1 is warlord, all with Jaws (gulp!), 3 x 5 grey hunters in drop pods, 5 long fangs with missiles and lascannons, a dreadknight with personal teleporter and incinerator, coteaz, 2 x 3 henchmen in psybolt razorbacks, an aegis defence line with quad gun.

I win roll but give him first turn. He deploys the grey knight contingent on one side with cotez on the quad gun and the long fangs high up in a ruin. I scout forwards but reserve the command an attack bike a 3 man flamer squad and a 3 man melta squad all of which outflank. Azrael went in the Rhino with the 5 tacs (Whoops! This is actually illegal as it’s an allied rhino but I didn’t realise until he pointed it out at the end of the game – he hadn’t noticed till turn3, I would have put azrael with the outflanking command to keep him out of danger of jaws if I’d known).

Turn 1: two pods come down near my big squad and two jaws powers are cast. I deny the witch with one but the other gets through, 2 black knights are removed (chaplain rolled a 5 so has a narrow escape) and the shooting from the grey hunters removes another 3, and kills an attack bike. The grey knight shooting does nothing as the CM tanks it. Long fangs wound an attack bike who is lucky not to die. His dreadknight charges and does nothing even though it has a nemesis greatsword as the CM takes all the hits. Dreadknight gets punched in the face with a powerfist and a load of pointy hammers and dies Smile My turn 1 I kill one priest with melta, and the other plus half his squad with the black knight plasma, but the survivors run away and I fail my charge. The attack bike beats a hasty retreat behind some buildings.

Turn 2: His second pod comes down, jaws kills the chapter master who rolls a 6! But the chaplain survives again. Shooting takes two wounds off the chaplain, while the quad gun kills one black knight. Long fangs fail to hurt the rhino. I rad grenade the runepriest and friends then plasma the whole unit with the black knights and the cannon from the rhino, his warlord is instant killed. The command squad comes in on the right and removes a grey hunter unit with plasma, and an attack bike destroys the weapon on a razor back. A 3 man melta squad destroys the other razorbacks weapon and charges, blowing up the tank.

Turn 3: He can’t win really now, stormraven still fails to come in, shooting kills one biker. My flamer bikes come in and kill 3 grey hunters with a 4th being removed by the command squad.

Turns 4, 5 and 6: Mopping up, the black knights kill off the remaining grey hunters and cause the stormraven to jink who saves two pens. Coteaz is killed by black knights, drop pods are destroyed by melta and some more plasma and the acolytes are killed by an attack bike and a single biker. The last long fang dies and finally the stormraven is destroyed by hammers after it went into hover.

So another tabling win and I’m pretty happy end of day 1 – on 41 tournament points out of a possible 60.
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari
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RE: battlefield Birmingham 5 40k tournament - by jaqenhgar - 16-02-2014, 09:09 AM

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