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battlefield Birmingham 5 40k tournament
#79
So last night I took:

Tau Primary:

HQ1: (Warlord) Farsight (165) = [165]
HQ2: Commander (85) Command and Control Node (15) Multi-Spectrum Sensor Suit (20) Puretide
Engram Neurochip (15) Drone Controller (8) Vectored Retro Thrusters (5) Iridium Battlesuit (25) Stimulant Injector (15) Shield Generator (25) 2 Gun Drones (24) = [237]
HQ1a: Farsight Enclave Bodyguard Team:
Battlesuit (32) Plasma Rifle (15) Plasma Rifle (15) Target Lock (5) 2 Gun Drones (24) = [91]
Battlesuit (32) Plasma Rifle (15) Plasma Rifle (15) Target Lock (5) 2 Gun Drones (24) = [91]
Battlesuit (32) Plasma Rifle (15) Plasma Rifle (15) Target Lock (5) 2 Gun Drones (24) = [91]
Battlesuit (32) Fusion Blaster (15) Fusion Blaster (15) Target Lock (5) 2 Gun Drones (24) = [91]
Battlesuit (32) Fusion Blaster (15) Fusion Blaster (15) Target Lock (5) 2 Gun Drones (24) = [91]
Battlesuit (32) Missile Pod (15) Missile Pod (15) Target Lock (5) 2 Gun Drones (24) = [91]
Battlesuit (32) Missile Pod (15) Cyclic Ion Blaster (15) Target Lock (5) 2 Gun Drones (24) = [91]

Troop1: 10 Kroot (60) Kroot Hound (5) = [65]
Troop2: Fire Warrior squad (54) 1 additional Fire Warrior (9) = 63

Heavy1: Skyray (115) Blacksun filter (1) Sensor Spines (5) Smart Missile Systems (0) = [121]
Heavy2: Skyray (115) Blacksun filter (1) Sensor Spines (5) Smart Missile Systems (0) = [121]
Heavy3: Skyray (115) Blacksun filter (1) Sensor Spines (5) Smart Missile Systems (0) = [121]

Space Marines Allies:
Chapter Tactics: Ultramarines

HQ1: Chief Librarian Tigurius (165) = [165]

Troop1: 5 Scouts (55) Boltguns replaced by close combat weapons (0) = [55] (Transport1)
Troop2: 5 Scouts (55) Boltguns replaced by sniper rifles (0) = [55]

Transport1: Landspeeder Storm (45) Heavy Flamer (0) = [45]

Against Bens Eldar list which was something like:

Farseer, Spiritseer, 5 Wraithguard with D-Scythes in Wave Serpent, 2x10 Guardians with Bright Lances and Warlocks, 5 Rangers, 10 Dire Avengers, 6 Scorpions, 5 Warp Spiders, 5 Warp Spiders, Fire Prism, 6 Dark Reapers with Exarch double shot etc.

Mission: Emperors Will and Hammer and Anvil deployment.

Tig gets Gate on the first roll lol, then Forewarning and Prescience.

I give Ben turn1, which is used to shuffle about, I think a couple of Drones die.

My turn1 I Gate forwards with the Bomb and take out, Scorpions, 8 Guardians, 2 Spiders, Wave Serpent and Fire Prism, the bomb has killed pretty much everything it can see. I unload 2 Skyrays into the Wave Serpent before, but Ben passed 8 4+ jink saves lol.

Turn2
Ben moves the Wraithguard forwards towards the bomb, the Spiders jump about to get LOS, everything unloads into the bomb and I lose most of it.

My turn2, all reserves stay off the table (thanks Tig! Big Grin), the bomb gates towards the right to get out LOS to the Reapers, these then remove the Wraithguard, the Skyrays push up and remove the Rangers.

Turn3
The Warp Spiders chase the bomb about and take out all but a Farsight, Tig, 1 Battlesuit and handful of Drones, Tig loses a wound to the 2 Guardians lol.

My turn the bomb gates over towards the left flank and fires into the Guardians, but thanks to the brow of the hill and shrouded they have a 2+ cover save (buff commander died), so only kill 1? Kroot outflank onto that flank and kill a single Dire Avenger lol, the Scouts move on behind the Bastion.

Turn4
The Dire Avengers kill 6 Kroot, the Bomb is then almost wiped out, Tig and a Drone are left in combat!

My turn with the Skyrays in the centre of the table these start picking on troops, shooting into the Dire Avengers killing a couple and the others finish off a squad of Warp Spiders. The Storm flat out moves over to Bens objective. Tig is killed in combat lol

Turn5
The Guardians and Avengers go after the Kroot and kill the lot, the Warp Spiders take out the Storm and assault the Scouts, but fail to hurt them, the Scouts then kill a Spider lol.

my turn5
The Skyrays kill all but 1 of the Dire Avengers, the Scouts kill another Warp Spider for no loss, the Warp Spiders try to hit and run but fail!

Bens rolls and the game goes on.

Turn6
The Guardians move and run onto the kill but no into range of the objective. The Warp Spiders kill a scout, but the scouts kill a Warp Spider!

My turn6 and one of the Skyrays removes the last Dire Avenger and the other removes a few Guardians, the Scouts finish off the Exarch and consolidate onto Bens objective.

The game then ends!

So a win on bore draw! with a horrible deployment for this mission.

Tig is awesome (not so much in combat without support :p), I totally forgot Prescience works in combat lol and few other rules, but the Buff Commander didn't tank as much as I'd of liked FnP was handy.. but saved 1 out of 5 :p hmm choices choices.

Being aggressive with the Skyrays worked out well and I think I will have take that tactic going forwards, even risking side armour shots.




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RE: battlefield Birmingham 5 40k tournament - by Embolden - 22-01-2014, 09:51 AM

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