Looks good Rob, I would think about dropping a fire warrior squad for a second scout squad though. The fire warriors will do pretty much nothing and I took one squad of nine out with three tactical marines once, when charging them and then they fled (fairly average rolling iirc). Scouts won't flee as easily due to Atsknf, have infiltrate so can outflank and have move through cover. I think you have one point left over to pay for the swap.
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari