03-10-2013, 11:37 AM
Yeah I understand it. The way it did work with Javelins was
Activate 1 - Move -> Shoot
Activate 2 - Move -> Shoot -> Gain 1 Fatigue
Now its
Activate 1 - Move -> Shoot
Activate 2 - Move -> Gain Fatigue -> Shoot (Second shot can be altered.)
However I can still do
Activate 1 - Move -> Shoot
Activate 2 - Shoot -> Gain 1 Fatigue (Second shot cannot be altered.)
However the Welsh really want to get forward, throw, and move back. M ranged weapons really leaves them open to a counter charge. Unless I have a die sat on Hit and Run, there is no way you want to be too close, to anything that can do more damage then I can in Mêlée.
Activate 1 - Move -> Shoot
Activate 2 - Move -> Shoot -> Gain 1 Fatigue
Now its
Activate 1 - Move -> Shoot
Activate 2 - Move -> Gain Fatigue -> Shoot (Second shot can be altered.)
However I can still do
Activate 1 - Move -> Shoot
Activate 2 - Shoot -> Gain 1 Fatigue (Second shot cannot be altered.)
However the Welsh really want to get forward, throw, and move back. M ranged weapons really leaves them open to a counter charge. Unless I have a die sat on Hit and Run, there is no way you want to be too close, to anything that can do more damage then I can in Mêlée.
Star Wars Legion - Rebels
Guildball - Alchemists
Blood Bowl - Lizardmen
Guildball - Alchemists
Blood Bowl - Lizardmen