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RedWarSoc BB - Club rules
#1
This page will log all club rules, and discussion on any changes / additions to them.

Rules

1 - Fan Factor - All league teams start with a generic 5 Fan Factor. This cannot be increased, prior to a teams involvement in a league, but may go up or down, as normal after a teams first game. Fan factor does not contribute to a teams value.

2 - Most Valuable Player - All teams are free to choose their MVP, and allocate the 5SPP to which ever player they choose, after a game.

3 - League Format - Depending on League entrant levels for each season, the entrants will be separated into several conferences. Each player will be competing against others in their conference, for places in the play-offs. The format for each league will be declared, once final entrant numbers have been confirmed.

4 - Coach commitment - All club members are free to enter a BB season. They are committing to complete the season, and in a timely fashion, and not hold up other fixtures un-neccesarily. If a coach without good reason does not complete their next fixture, 8 weeks after their last, they will be ejected from the league, and all scheduled opponents receive a 4-0 victory. Coaches are also only allowed to enter one team per season.

5 - Player ageing / retirement - Pre-season all returning teams, must check the state of their squad. Roll 2D6 for each player, and add the number of Star Player rolls, made by that player. On a result of 17 or greater, the player retires from Blood Bowl, and is removed from the roster. The players value is deducted from the teams value, and the player is not replaced. On a result of 14 or less, the player is fit and young enough to compete through the next season. On a result of 15, roll a further 2D6 and consult the following table, and apply the reult to the player. On a result of 16, make two 2D6 rolls and apply both results to the player. Note that all results on this table stand, and cannot be modified by any means.

2-8 Gain Niggling Injury
9 -1 AV
10 -1 MA
11 -1 AG
12 -1 ST

6 - Despite calling Illegal Procedures, Jim should never be allowed to win a game. Muhhhhh-haaa-haaa
Star Wars Legion - Rebels
Guildball - Alchemists
Blood Bowl - Lizardmen
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#2
OK guys there are some Club rules, comment on language (rule tightness,) additional rules you feel should be added, and changes please.
Star Wars Legion - Rebels
Guildball - Alchemists
Blood Bowl - Lizardmen
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#3
All sound good to me
Flames of War- Irish Guards    Bloodbowl- Orcs, Humans
Cutlass- Teddy Bear Pirates     Warhammer- Bretonnia, Ogres
6mm WW2- XXX Corps            28mm WW2- Rules of Engagement, Bolt Action, Chain of Command
28mm Zulu War- Still painting !!  SAGA Normans, Saracens
Bolt Action - German and British Infantry
Malifaux - Gremlins
Guildball - Butchers,Hunters, Farmers
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