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Tyranid codex in January
#1
Larry Vela over at BOLS wrote:40K RUMORS: Tyranids

Hold on a second - the Hivemind doesn't like Space Marines getting all the attention. Here is the latest on the bugs:

-Tyranids are after Space Marines
-Look for them before the end of the year

New Minis:

Tyranid Prime (finecast)

Harpy. Roughly size of the heldrake. Pretty much looks like the picture in prior codex.

Doom of Malantai (clamshell package)

Parasite of Mordrax (clamshell package)

Termagant sprues recut for more options (some chatter says Genestealers)

Mycetic Spore

New "Big Bug" kit (Because every army needs one!)

New Rules:

Pyrovore gains Torrent and a steep points reduction.

Hiveguard gain Skyfire
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#2
that would be odd.
with Space marines out Sept, mystery (inquisitor) box out October, would they really do another 40k release in November? instead of a fantasy release. so far they've been alternating well on it
Simian aka Ben
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#3
All previous indicators led to Dark Elves in Nov. Vince have you heard anything of this changing?
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#4
last i saw/read it was meant to be
Space Marines Sept
Mystery Box Oct
Dark Elves Nov
Hobbit Dec
Tyranids Jan
Dwarfs Feb
Simian aka Ben
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40k Death Guard, Nurgle and Space Wolves, Malifaux (Guild, Gremlins & Ressers), In Her Majesties Name (Professor Berengei's Circus), Bolt Action (Big Red One), Dredd (Robots), OGaM, Necromunda (Redemptionists)

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#5
Yeah i thought it was odd as well, pretty sure that Tyranids is the next 40k codex (Hastings has said that so i'm 100% positive), current rumour is that DE and Inquisitor are being released Oct.
Normally i would say no chance but then who would have predicted 4 codices so far this year (DA, Tau, Eldar, SM), so 5 isn't outside the realms of possibility.
Worth keeping an eye on in any case.
Edit- Hastings hasn't specified a month or year, so it could be Nov or it could be Jan
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#6
Thought has occurred to me, but could it be possible that Tyranids are up for pre-order end of December and that is where the confusion over the release date is coming from?

Anyone know what the crack is with the Hobbit license?

Rumours are that the box set did really poor (you can still get the Limited edition version of it, or could when i last checked a month or so ago), could it be feasible they would release at the same time as second hobbit Box set in December?
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#7
GW are tied into the contract. I really cannot see them not doing a version for Xmas. Especially as this one will be a lot more exciting a film. UJ, was really just a lot of walking to be honest, this one has a Dragon!!!!
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#8
Lol, yep looking forward to the next Hobbit film.

Wait and see job i think, but i will drop any bits of info off the more reputable rumour mongers in here as i spot them
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#9
Added 14th August:

BOLS wrote:Altered FOC to help counter the lack of Allies. 3 HQ, 4 Elite, 6 Troop, 4 Fast, 4Heavy. Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.

Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.

"BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2A. SitW


BOLS wrote:Two new Tyranid psychic powers lists. One list is destructive powers, one is augmentive powers.

Tervigon – Upgrade options for Termagant spawns to give them full options, but they are quite pricy.

Tyrant Guard and Hive Guard -Dual-build plastic kit. 3 models. All options for either unit.

Lictors – small point increase, gain new “Surprise!” rule (all shots against Lictors the turn after they appear are snap shots). DeathLeaper now an upgrade character.
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#10
More rumours-

Another rumor found on 4chan (and Warseer). Season to taste:

someone posted these on 4chan.

>Army-wide notes
>- No FOC and ally table changes
>- Devastation and Adaptation are new power tables with 3 powers each + primaris.
>- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
>- All Tyranid powers can be used with either one or two charges to increase the effect.
>- Ravenous Advance: Units with this rule can run & assault in the same turn.
>- The Ground Trembles: All MC cause d3 Hammer of Wrath hits.
>- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.
>Harpy/Erinye, plastic dual kit.
>- Harpy is designed to kill infantry hordes/provide support via its special vector strike.
>- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.
>- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
>- Increased Swoop speed and its gimmick is grappling other flyers.
>- Vector strike -> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing.
>- Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking.
>Zoanthrope (Doom)/Genethrope, plastic dual kit.
>- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables.
>- Genethropes are similar, but have access to the Adaptation and Biomancy tables.
>- New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others.
>- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene.
>- Doom has access to all the above tables and comes with Essence Leech and 3 powers.
>- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound.
>Mycetic Spore/Mycetic Hive Node, plastic dual kit
>- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores.
>- Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity.
>- Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings.
>Carnifex
>- Old unused bimorphs in the box are options again.
>- Base cost the same but upgrades are much, much cheaper overall but lots of "only buy 1 out of this list" kind of choices which greatly limits what a fex can have.
>- Tusked gives HoW an AP value, Thornback increases the number of HoW hits.
>- Enhanced Senses gives Night Fighting.
>- Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats.
>- Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood.
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