Inportant point with regards to redirected charge. The first charge gets scrapped. So if you fail to make contact with your second target, but reach your initial target, then you stop 1" away, as you have not charged that unit.
And with regards to marching, in previous editions a unit could not march whilst within 8" of an enemy unit. You marched, then stopped as soon as ou came within 8". Now you check at the start, test if required, and then move double pace.
And with regards to marching, in previous editions a unit could not march whilst within 8" of an enemy unit. You marched, then stopped as soon as ou came within 8". Now you check at the start, test if required, and then move double pace.
Star Wars Legion - Rebels
Guildball - Alchemists
Blood Bowl - Lizardmen
Guildball - Alchemists
Blood Bowl - Lizardmen