05-08-2016, 07:46 AM
Hey guys,
So I played in a 600pt event last night at Sanctuary.
My list:
Spiritseer: 70
Windriders: 3 Scatter Lasers 81
Windriders: 3 Scatter Lasers 81
Windriders: 3 Scatter Lasers 81
Windriders: 3 Scatter Lasers 81
Windriders: 3 Scatter Lasers 81
Warp Spiders: 95
Vauls Weapon Battery: Shadow Weaver 30
It was a pure Maelstrom missions, so I went with plenty of obsec units. Tables were 4' by 4'
GAME1: Spoils of War, Dawn of War
My opponents list:
Vs Blood Angels (Unbound)
Librarian, lvl2, Jump Pack, relic pistol, poison 2+?
Sanguinary Priest, Jump Pack
5 Sanguinary Guard, 1 Power Fist
Assault Squad with 2 Meltaguns and Segeant with 2 Inferno Pistols
TURN1:
My opponent won the roll off and chose to go first, dropping the Assault squad next to the Vauls Weapon battery (which had my Spiritseer in), put a wound on the Shadow Weaver and killed a crew member. While his Deathstar shot at a unit of Windriders, killing1.
My turn1 and I remove the Assault squad and 2 Sanguinary guard, with pure volume of dice.
TURN2:
my opponent moves up and shoots at the Warp Spiders with his Deathstar, the Warp Spiders Flickerjump out of sight and now out of charge range.
My Turn2 I remove the rest of the Sanguinary Guard and characters leaving just the pod, so my opponent calls it quits.
Tabling win!
GAME2: Tactical Escalation, Vanguard Strike
My Opponents list:
Vs Tau (Fire Support Cadre)
Riptide with Sms, Ion Accelerator and FnP
3 Broadsides with SMS and High Yield Missile Pods
2 Broadsides with SMS and High Yield Missile Pods (1 dude as a 1 use missile)
I won the roll to go first, which was huge.
TURN1:
I shot almost everything into the unit of 2 Broadsides, killing them, with one unit of Windriders left to shoot, they go into the other Broadside unit, causing a single wound.
My opponents turn and he wipes out a Windrider unit with the SMS from the Broadsides and a make another unit jink with by the Riptide, killing 1 dude.
TURN2:
I shoot almost everything into the Broadside unit, killing them with the Warp Spiders to spare, so they shoot the Riptide causing 3 wounds! They get a nice 12" jump behind LoS blocking terrain with there assault move.
My opponent shoots at a unit of Windriders with the Riptide, but they jink and it does no damage.
TURN3:
the Warp Spiders kill the Riptide as my opponent rolls a double1 to the 2 wounds caused.
Tabling win!
GAME3: Cleanse and Control, Dawn of War
Vs Eldar (Unbound)
Wraithlord (Warlord) 2 Bright Lances, 2 Flamers, Sword
Windriders: 3 Scatter Lasers
Windriders: 3 Scatter Lasers
Windriders: 3 Scatter Lasers
2 Hornets: 4 Pulse Lasers
I thought whoever went first would win, especially as I only had about 6" in total to hide my army behind, with 2 LoS blocking thin towers, 1 was just enough to fit the Shadow Weaver and the other was enough for the Warp Spiders to fully hide and 2 unit of Windriders to wrap around, the other 3 Windrider units where in the open, but on the other side of the table.
My opponent won the roll and went first....
TURN1:
My opponent shot into Windrider units killing 1 unit outright and reduced 2 units to 1 Windrider. (I was able to hide single members of these squads)
I was able to remove the Hornets with the Warp Spiders (moving 15" in the movement phase and 6 with Battle focus to get into range) and support from a Windrider, I was able to get shots off at 2 different Windrider units through a window and help from the Shadow Weaver, killing a single dude in each squad, 1 unit running off the table with a failed moral check!
TURN2:
My opponent made a bit of a mistake, trying to shoot a unit of 3 Windriders in the open, killing 2 that he could see, and finishing off single Windrider who couldn't hide. He should have gone for the Warp Spiders who were pretty exposed.
The Warp Spiders killed a unit of 3 Windriders, the Shadow Weaver killing a Windrider from the squad of 2, the lone dude was then killed by a Windrider, leaving just the Wraithlord which was 14" away from the Warp Spiders.
TURN3:
The Wraithlord moved to charge the Warp Spiders, but rolled a 7 on the charge (needed a 8).
My turn3 and the Wraithlord was killed by the Warp Spiders with a triple 6! To rend him to death!
Tabling win!
I walked away with the tournament win! and a pretty sweet trophy!
So I played in a 600pt event last night at Sanctuary.
My list:
Spiritseer: 70
Windriders: 3 Scatter Lasers 81
Windriders: 3 Scatter Lasers 81
Windriders: 3 Scatter Lasers 81
Windriders: 3 Scatter Lasers 81
Windriders: 3 Scatter Lasers 81
Warp Spiders: 95
Vauls Weapon Battery: Shadow Weaver 30
It was a pure Maelstrom missions, so I went with plenty of obsec units. Tables were 4' by 4'
GAME1: Spoils of War, Dawn of War
My opponents list:
Vs Blood Angels (Unbound)
Librarian, lvl2, Jump Pack, relic pistol, poison 2+?
Sanguinary Priest, Jump Pack
5 Sanguinary Guard, 1 Power Fist
Assault Squad with 2 Meltaguns and Segeant with 2 Inferno Pistols
TURN1:
My opponent won the roll off and chose to go first, dropping the Assault squad next to the Vauls Weapon battery (which had my Spiritseer in), put a wound on the Shadow Weaver and killed a crew member. While his Deathstar shot at a unit of Windriders, killing1.
My turn1 and I remove the Assault squad and 2 Sanguinary guard, with pure volume of dice.
TURN2:
my opponent moves up and shoots at the Warp Spiders with his Deathstar, the Warp Spiders Flickerjump out of sight and now out of charge range.
My Turn2 I remove the rest of the Sanguinary Guard and characters leaving just the pod, so my opponent calls it quits.
Tabling win!
GAME2: Tactical Escalation, Vanguard Strike
My Opponents list:
Vs Tau (Fire Support Cadre)
Riptide with Sms, Ion Accelerator and FnP
3 Broadsides with SMS and High Yield Missile Pods
2 Broadsides with SMS and High Yield Missile Pods (1 dude as a 1 use missile)
I won the roll to go first, which was huge.
TURN1:
I shot almost everything into the unit of 2 Broadsides, killing them, with one unit of Windriders left to shoot, they go into the other Broadside unit, causing a single wound.
My opponents turn and he wipes out a Windrider unit with the SMS from the Broadsides and a make another unit jink with by the Riptide, killing 1 dude.
TURN2:
I shoot almost everything into the Broadside unit, killing them with the Warp Spiders to spare, so they shoot the Riptide causing 3 wounds! They get a nice 12" jump behind LoS blocking terrain with there assault move.
My opponent shoots at a unit of Windriders with the Riptide, but they jink and it does no damage.
TURN3:
the Warp Spiders kill the Riptide as my opponent rolls a double1 to the 2 wounds caused.
Tabling win!
GAME3: Cleanse and Control, Dawn of War
Vs Eldar (Unbound)
Wraithlord (Warlord) 2 Bright Lances, 2 Flamers, Sword
Windriders: 3 Scatter Lasers
Windriders: 3 Scatter Lasers
Windriders: 3 Scatter Lasers
2 Hornets: 4 Pulse Lasers
I thought whoever went first would win, especially as I only had about 6" in total to hide my army behind, with 2 LoS blocking thin towers, 1 was just enough to fit the Shadow Weaver and the other was enough for the Warp Spiders to fully hide and 2 unit of Windriders to wrap around, the other 3 Windrider units where in the open, but on the other side of the table.
My opponent won the roll and went first....
TURN1:
My opponent shot into Windrider units killing 1 unit outright and reduced 2 units to 1 Windrider. (I was able to hide single members of these squads)
I was able to remove the Hornets with the Warp Spiders (moving 15" in the movement phase and 6 with Battle focus to get into range) and support from a Windrider, I was able to get shots off at 2 different Windrider units through a window and help from the Shadow Weaver, killing a single dude in each squad, 1 unit running off the table with a failed moral check!
TURN2:
My opponent made a bit of a mistake, trying to shoot a unit of 3 Windriders in the open, killing 2 that he could see, and finishing off single Windrider who couldn't hide. He should have gone for the Warp Spiders who were pretty exposed.
The Warp Spiders killed a unit of 3 Windriders, the Shadow Weaver killing a Windrider from the squad of 2, the lone dude was then killed by a Windrider, leaving just the Wraithlord which was 14" away from the Warp Spiders.
TURN3:
The Wraithlord moved to charge the Warp Spiders, but rolled a 7 on the charge (needed a 8).
My turn3 and the Wraithlord was killed by the Warp Spiders with a triple 6! To rend him to death!
Tabling win!
I walked away with the tournament win! and a pretty sweet trophy!