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Semi-Competitive Khorne Daemonkin
#13
So, I had my first game with the Daemonkin last night against Dann's Necrons at 1250 Points.
It was purely to try out the blood tide, using only the models from my CSM/Crimson Slaughter, and pretty much only painted ones. As such, my list is awful; unbalanced as it gets.
Here's a rundown and some of my impressions:

My army:
-Daemon Prince. Blood Forged Armour, Daemonic Flight and CCW. (WL.)
-Chaos Lord. Terminator Armour, Combi-Melta, Blade of Endless Bloodshed, Sigil.

-7 Cultists, Champion. Just Autopistols & CCW.
-7 Cultists, Champion. Just Autopistols & CCW.
-7 Cultists, Champion. Just Autopistols & CCW.
-8 Berserkers. Chainaxes, Icon of Wrath. Champion. Axe of Khorne, Lightning Claw.

-4 Chaos Terminators. 3x Combi-Melta, a Power Fist, a Power Axe, a Power Maul, a Reaper Autocannon, a Chainfist, Icon of Wrath. Champion. Combi-Melta, Power Fist.

-Helbrute. TL Lascannon, Power Fist.

Yes, I know, it's awful.

Dann's Army:

-Necron Lord. (WL.)
-Cryptek.

-10x Warriors.
-10x Warriors.
-20x Warriors.

-3x Destroyers.

-3x Heavy Destroyers.
-Doom Scythe.
-Doomsday Ark.

Dann had two objectives in his deployment, I had 1. He deployed first, and went first.
He rolled Infiltration on Strategic, but didn't bother infiltrating anything.
I rolled +1 Attack on KDK.

I won't do a turn by turn, just an analysis of each unit's performance.

The Daemon Prince failed his T1 charge (just, needed 11" and got 10". It was a bit ambitious) and lost 3 wounds before hitting combat on T2. I could, and should, have hopped him between LoS blocking buildings to prevent this, or force his Destroyers forward to deal with it. The Blood Forged armour is amazing though, had he not had it he would have died without getting into combat at all. Once in combat, I rolled poorly to hit and he only dropped 3 Warriors at his I step. I then failed a shed load of 3+ saves (a trend that will continue) and he was killed. My fault, could have been far more effective.

The cultists were fantastic. Soaking fire, generating early Tithe points and golding my objective - as well as a crippled squad of 5 killing a Warrior with an Autopistol and making a 10" charge with no Overwatch to tarpit the 20 man blob before the Prince made his 1" charge...

The Berserksers had Khorne smiling on them. Despite 8 of them (coincidence?) being shot to pieces before getting into combat - the Champion and one other member of the squad hit a 10 man Warrior squad on an Objective, dodged all of the rapid fire Gauss Overwatch and then swept them without taking an unsaved wound. They consolidated onto an Objective and then were mown down by Heavy Destroyer fire. Once again, my fault - they were ignored entirely whilst the Prince was alive, and would have done a lot more damage had he remained as such for a little longer. The Champion had a Lightning Claw and Axe purely because it was the cheapest way to still get an extra attack and take the Axe - and because I've converted Vrosh Tattersoul into a Khorne character of some description and his pose lends itself well to Berserksers. They'll be getting a fresh lick of paint, new weapons (magnetised!) and 32mm bases in the coming weeks, I feel that they deserve it.

The Terminators were pretty awesome - but didn't come in until turn 4, and just in time so that I wasn't tabled. They dropped safely an inch from the Doomsday Ark, ruined it's day with Melta then charged into the big blob of Warriors next turn. They soaked an astonishing amount of fire, passing an incredible amount of Invuln saves throughout and only losing a single Terminator before combat. Once there, they wrecked face and tore a swathe through the Warriors, taking no wounds in return, and won combat. The robots failed their Ld check and legged it. The Blade of Endless Bloodshed is a cool relic, but would be better served on something like a JuggerHerald I feel.

The Helbrute was rubbish. Dropped a Hull Point T1, went mad, ran at the enemy instead of shooting, had it's powerfist destroyed then was wrecked. I should have brought 125 points more cultists...

Overall I lost 3-1; First Blood, Slay the Warlord and Objective 3 against Slay the Warlord.
Really though, I won. Khorne cares not from whence the blood flows; only that it does.

It was great fun, and I love the feel the Daemonkin codex provides. The Blood Tithe is fluffy and really helpful - even at this points limit I got FNP up twice and could have summoned a Bloodthirster too, had I had any characters on the board at that point. Instead I summoned a unit of 8 Bloodletters (proxy cultists) who managed to prevent me being tabled.

I'm looking forward to putting together a proper KDK army, with a faster element - as that was what let me down the most.
40K - Tyranids (4500 Points) & Chaos - The Purge and the Brazen Host (8500 Points)
30K - Death Guard (2000ish Points), Sons of Horus (175 Points because Loken) + World Eaters, soon.
Project Log
"Only a fool takes Khârn for a mindless brute or rabid dog. Under that blood-soaked helm lurks an intelligence and cunning that makes him a masterful killer - trust me when I say that there is a dark purpose in his madness."
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Semi-Competitive Khorne Daemonkin - by Dedwoods42 - 27-04-2015, 10:20 AM
RE: Semi-Competitive Khorne Daemonkin - by Dedwoods42 - 29-04-2015, 01:18 PM

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