12-03-2014, 10:23 AM
so after a successful test game last night, im very enamored with this game, the alternating activations for movement, then shooting, then combat really does make it very tactical. And the scope for custom companies is brilliant, especially with the addition of Heroes, Villains and Fiends.
if anyone else is interested it'd be great to get a few other games going on it.
if you want to read more, the site is here. http://inhermajestysname.wordpress.com/about/ and of course i can lend my book to anyone if they want a look.
there is a lot of room for a proper campaign in this too, and once the modifiers are understood i think games should be similar speed to a necromunda game, 1 1/2 hours ish.
if anyone else is interested it'd be great to get a few other games going on it.
if you want to read more, the site is here. http://inhermajestysname.wordpress.com/about/ and of course i can lend my book to anyone if they want a look.
there is a lot of room for a proper campaign in this too, and once the modifiers are understood i think games should be similar speed to a necromunda game, 1 1/2 hours ish.
Simian aka Ben
Interests
40k Death Guard, Nurgle and Space Wolves, Malifaux (Guild, Gremlins & Ressers), In Her Majesties Name (Professor Berengei's Circus), Bolt Action (Big Red One), Dredd (Robots), OGaM, Necromunda (Redemptionists)
Hooting into the Abyss
Interests
40k Death Guard, Nurgle and Space Wolves, Malifaux (Guild, Gremlins & Ressers), In Her Majesties Name (Professor Berengei's Circus), Bolt Action (Big Red One), Dredd (Robots), OGaM, Necromunda (Redemptionists)
Hooting into the Abyss