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Chris' Necron Fleet [Campaign]
#11
The only thing that bothers me about events that happen only at the start of the game turn is that they will always cause a disadvantage for one player and not another. Like when the flare hit which dropped all the shields on all my escorts. It was your turn next (because you had first player turn per game turn) and so you got to fire on them when they were defenceless. You took damage I know because Necrons have no shields, but if you were a normal race (with shields) it wouldn't have affected you at all because you'd have taken the flare on your shields, but then immediately moved away from the blast markers that turn and your shields would have been up again.
40K - Chaos Space Marines BloodBowl - Dark Elves & Ogres
Battlefleet Gothic - Chaos Necromunda - Redemptionists

Iron within, Iron without!
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Messages In This Thread
Chris' Necron Fleet [Campaign] - by jaqenhgar - 12-11-2013, 03:12 PM
RE: Chris' Necron Fleet [Campaign] - by jaqenhgar - 04-12-2013, 01:42 PM
RE: Chris' Necron Fleet [Campaign] - by jaqenhgar - 13-05-2014, 04:44 PM
RE: Chris' Necron Fleet [Campaign] - by jaqenhgar - 14-05-2014, 10:28 AM
RE: Chris' Necron Fleet [Campaign] - by jaqenhgar - 20-06-2014, 12:57 PM
RE: Chris' Necron Fleet [Campaign] - by jaqenhgar - 20-06-2014, 03:08 PM
RE: Chris' Necron Fleet [Campaign] - by GreyKnight - 20-06-2014, 08:20 PM
RE: Chris' Necron Fleet [Campaign] - by jaqenhgar - 21-06-2014, 12:09 AM
RE: Chris' Necron Fleet [Campaign] - by jaqenhgar - 22-06-2014, 01:41 PM

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