30-01-2013, 01:11 PM
Small tweak to the list
Orcrons
Vargard Obyron
5 Warriors Scythe
5 Warriors Scythe
5 Warriors Scythe
10 Immortals
Annihilation Barge
Annihilation Barge
Annihilation Barge
Orks Allies
Big Mek KFF PwC boss poll
30 Boys nob PwC boss poll +1 Big Shootas
30 Boys nob PwC boss poll +1 Big Shootas
3 Kannonz 6 ExtraGrots 3 Ammo Runts
I am happy with the Necron part of the list so no changes. I have put a boss pole on the big mek as the nob does not always stick about with character precision shots. I have also split the big shootas so each squad has one to help with wounding further.
Orcs vs. Wraiths
So far I am pleased with what the orcs have been doing. Compared to the wraiths the strength is definitely in survivability. The shooting I kind of wrote off but has been useful even if I can't rely on it. The board control is strong pushing to mid field and denying movement. I have messed up my own movement a few times getting clogged up and need to practice this. The few games I have played I think the general plan has worked and I am keen to keep the orcs. .
My options where
1. I could swap out either of the orc squads for a unit of 6 wraiths but the synergy was not as great.
2. I could drop the orcs completely and find another 22 points (drop 2 immortals and swap HQ for a D Lord) and get 18 wraiths. It would work in a similar way but would be faster moving and not score (mostly).
Orcrons
Vargard Obyron
5 Warriors Scythe
5 Warriors Scythe
5 Warriors Scythe
10 Immortals
Annihilation Barge
Annihilation Barge
Annihilation Barge
Orks Allies
Big Mek KFF PwC boss poll
30 Boys nob PwC boss poll +1 Big Shootas
30 Boys nob PwC boss poll +1 Big Shootas
3 Kannonz 6 ExtraGrots 3 Ammo Runts
I am happy with the Necron part of the list so no changes. I have put a boss pole on the big mek as the nob does not always stick about with character precision shots. I have also split the big shootas so each squad has one to help with wounding further.
Orcs vs. Wraiths
So far I am pleased with what the orcs have been doing. Compared to the wraiths the strength is definitely in survivability. The shooting I kind of wrote off but has been useful even if I can't rely on it. The board control is strong pushing to mid field and denying movement. I have messed up my own movement a few times getting clogged up and need to practice this. The few games I have played I think the general plan has worked and I am keen to keep the orcs. .
My options where
1. I could swap out either of the orc squads for a unit of 6 wraiths but the synergy was not as great.
2. I could drop the orcs completely and find another 22 points (drop 2 immortals and swap HQ for a D Lord) and get 18 wraiths. It would work in a similar way but would be faster moving and not score (mostly).