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40k 7th Edition is up for pre order 17th, releases 24th May - Printable Version

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RE: 40k 7th Edition is up for pre order 17th, releases 24th May - Embolden - 21-05-2014

Okay Vince that just made my lol at my desk...

Hmm unbound brokenness... How about 3 or 4 revenants and a few farseers for guide/prescience support, or if they can take scatter lasers, sack off the seers and more titans... Lol


RE: 40k 7th Edition is up for pre order 17th, releases 24th May - manrogue - 21-05-2014

Yeah, waiting to see what the full story is with it but can see it being exploited massively by people. I can see most people just ignoring unbound, it can be used to make a "fluffy" list that is fun but broken (ie shadowsuns scouting force, Shadowsun and loads of Stealth suits, Tetras and Piranhas), but most people will use it to abuse stuff.
My new 1500 Pt unbound list-
Quote: * Techpriest Enginseer (45pts)
(Blessings of the Omnissiah, Mindlock)
Frag Grenades, Krak Grenades, Laspistol, Power Armour, Power Axe, Servo-arm

* Reaver Battle Titan (1450pts)
(Reactor Meltdown)
Apocalypse Missile Launcher, Laser Blaster, Super-Heavy Walker Rules (Fear, Hammer of Wrath, Invincible Behemoth, Move Through Cover, Relentless, Smash, Stomp, Strikedown), Titan Melta Cannon, 4x Void Shields

Profile Summary:
Name Unit Type WS BS S T W I A LD Save Pg
Techpriest Enginseer Infantry 3 3 3 3 1 3 1 8 3+ 34

Name WS BS S Front Side Rear I AStructure Points Type Pg HP
Reaver Battle Titan 2 4 10 14 14 13 1 2Super-heavy Walker 18

Name Description Pg
Power Armour 3+ Armour Sv
Void Shield Each hit scored against the model will instead hit a void shield (whilst they remain). Close combat attacks come from inside the shield and therefore are not stopped. Void shields have an Armour Value of 12. A glancing or penetrating hit (or any hit from a Destroyer weapon) scored against a void shield causes it to collapse. After all the void shields have collapsed, further hits strike the model instead. At the end of each of the controlling player's turns, roll one dice for each collapsed void shield: each roll of 5+ instantly restores one collapsed shield.

Name RangeStrength AP Type Pg
Apocalypse Missile Launcher 24-360 7 3Primary Weapon 5, Apocalyptic Barrage
Frag Grenades 8" 3 - Assault 1, 3" Blast
Krak Grenades 8" 6 4 Assault 1
Laser Blaster 96 D 2 Primary Weapon 3, 5" Blast, Destroyer Weapon
Laspistol 12 3 - Pistol 104
Melta Cannon (Titan) 72 10 1Primary Weapon 1, 10" Blast, Melta
Power Axe - +1 2Melee, Unwieldy
Servo-arm - x2 1Melee, Specialist Weapon, Unwieldy
Enginseer can fix Titans right? Tongue

Edit - i give trying to make it look better just for a joke lol


RE: 40k 7th Edition is up for pre order 17th, releases 24th May - Embolden - 21-05-2014

5pts spare mate, surely the Techpriest can get an upgrade...? Hardly broken!!! :p


RE: 40k 7th Edition is up for pre order 17th, releases 24th May - Nick1988 - 21-05-2014

I love it! :p im just happy i can use dreadknights again, thinking white scars (depending on changes to bikes) with coteaz, some acolytes and 3 dreadknights! (gk primary)


RE: 40k 7th Edition is up for pre order 17th, releases 24th May - jimbobabob - 21-05-2014

For those still looking to get a copy this might interest you :
http://elementgames.co.uk/games-workshop/warhammer-40k/warhammer-40k-essentials/warhammer-40000-rulebook-english
Its the cheapest I've seen it at £39.99 and they are very reliable site I use a lot


RE: 40k 7th Edition is up for pre order 17th, releases 24th May - Embolden - 22-05-2014

At Element games if you quote 40k global sent you, you get a further discount Wink


RE: 40k 7th Edition is up for pre order 17th, releases 24th May - manrogue - 22-05-2014

Psychic power-
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How long do you think it will take till someone does the daemon summoning party?

Loads of level 3 Psychics with the daemonology summoning plaguebearers etc with cheap psychics with sacrifice to summon in fateweavers and bloodthirsters? lol


RE: 40k 7th Edition is up for pre order 17th, releases 24th May - manrogue - 22-05-2014

And someone has the new book and posted the following-
Quote:So got the book. Will jot down the things I notice
There is now a start of turn which is specfically before movement
Mastery level governs how many spells you can attempt to cast per psyhic phase as well as how many spells you generate. Psykers that take all their spells from one table know the sig spell. So lvl 1';s will know the sig and another random spell but you can only cast 1.
Psykers can know the same spells (which is a big difference form fantasy)
Perils table is pretty much take a wound with no saves of any kind, plus another feature, the rumours are true for these (on 1 you do a ld test, pass you take a wound, fail removed from play).
Something chew just asked, it is indeed correct IC's cannot join units that contain MCs or vehicles....
snap shots are bs1 still
Overwatch is still as it is now, no test to do it, no penatly for doing it
Charging through terrain is -2 to distance rolled and still int1
Multi assault. Still the same up to this point
A charging model is not permitted to move into base contact with a model in a secondary target, unless it cannot move into base contat with a unegaged model in primary target (think thats different?)
The wording for jet pack thrust move is still the same, in that it describes the jet pack unit. Cannot find anything to explain what a jet pack unit is....
FMC's cannot charge is they have changed flight mode that turn.
swooping is 12 to 24 still, 90degree turn before it moves, still run 2d6, grounding is still on a 1 or 2 and suffering a wound has to test end of phase but if grounded can charge.
Flyers now, if immobilsed crash and burn on a 1 or 2,
Ignoring the rest of the vehicle section for now (yes super heavies are in)
Excess wounds are indeed transferred to the unit from challenges
Ignoring terrain for now
Deployements are still the same
'Night fighting is just everyone has stealth
FMCS, zooming flyers or units in them are not scoring, claimed buildings are SCORING LOL
With reserves, I am struggling to find how much you can reserve, it doesnt actually say!
force weapons are now acitvated in the psyhic phase, one test for the unit
Dedicated transports can now infiltrate
IC's cannot infiltate with a unit unless he has infiltrate as well
Jink is 4+ but can only fire snap shots until end of their next turn
You need a 6 to hit for precision shot,
ignores cover is no cover saves against wounds pens or glances
power weapons are the same
Psyhic powers
Iron arm doesnt give EW anymore,
enfeeble is minus 1 str and toughness treats all terrain as difficult
Endurance is warp charge 2, targets friendly unit, they gain EW, FNP 4+ and relentless wow
rest are pretty much the same, the numbers have changed though (i.e endurance is now 5)
Prescience is wc2 now, 12inch range gives re roll to hit still
Foreboding is the same
Forewarning is the same
perfect timing is the same
Pre cog is the same
Misfortune, is different, all attacks that target that unit have the rending special rule... wow
Scriers gaze is you can now re roll the reserves roll outflank and mysterious objective
Daemonology we all know from leaks
santic no 6 is vortex of doom, str d small blast
pyro is still crap
Telekinesis, no gate....
replaced with levitation
targets the psyker he may move 12inches... they then cannot charge
psyhic malestrom is no 6, wc3, str 10 ap1 large blast barrage
Telepathy
Dominate the same
mental fort, the same
terrify, -1 ld, treats all units as having fear, and must take moral check end of phase, no longer removes fearless
Shourding, new power, gives pskyer and all units within 6 shrouded
Invis, all units targetting the unit with it cast on can only snap shot at it
Hallicunation, the same?



RE: 40k 7th Edition is up for pre order 17th, releases 24th May - Agent0range - 22-05-2014

Exciting stuff! Bit of a shame I'll have to pay the points on my Primaris Psykers to make them Mastery 2 to cast Prescience but hey ho. The Malefic table looks great, and my CSM's will have a blast using that. Biomancy seems very strong now too.

Also, anyone heard any more of the rumour about flyers taking some sort of penalty (like -2 BS) against shooting at ground targets? I was about to start painting my Vendetta, but if it only hits ground targets on a six, it might stay forever black.


RE: 40k 7th Edition is up for pre order 17th, releases 24th May - manrogue - 22-05-2014

Just been reading more and a Level one can cast all the powers, just less likely to be successful.

AS far as i have read, no changes to flyers rules for shooting. You choose whether to use skyfire or not at beginning of shooting phase.

Just as a note though, you planning to Run a single vendetta?

I find they get taken out very quickly when you run just one, i ran triple Vends very successfully at the start of 6th. Just food for thought. Smile