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40k Campagin - Campaign Pack added to post1 - Printable Version

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RE: 40k Campagin - Embolden - 01-07-2013

Love it Sam!!


RE: 40k Campagin - sprogmcjob - 01-07-2013

my general is Taldeer farseer of the Ulthwé craft world and recent accession onto the seer council by her successful method of operations where attacks carried out by the Ulthwé may seem purposeless or as serving no immediate reason - they are instead often meant to influence events far in the future, which has given the Eldar the reputation of being capricious and random to other species like the humans of the Imperium.

lieutenant is paran a warlock who has just become a spiritseer and the only one able to rouse the wraithlords in taldeer forces

diplomat tavore a swooping hawk who has had interaction with space marines fighting with vs the tyranid swam

spy cotillion a striking scorpion who works alone

assassin apsalar a ranger she has never missed her mark


RE: 40k Campagin - Simian - 02-07-2013

My general is Farseer Anfalas of the Alaitoc Craftworld

My Lieutenant is Belcirith, an Exarch of the Dark Reaper Shrine.

diplomat is Lothruin Exarch of the Dire avengers

spy is Meneamroth of the Alaitoc Pathfinders.

Assassin is Barangul Exarch of the Striking Scorpions


RE: 40k Campagin - Embolden - 02-07-2013

Campaign Pack added to the first post - please let me know if I miss anything before tonight!


RE: 40k Campagin - Campaign Pack added to post1 - Simian - 02-07-2013

Quote:this Lieutenant must be a HQ choice and rolls for his/hers Campaign Trait on the table below
bugger, right so my Lieutenant is Illic Nightspear. As he's the only other HQ choice i have that can join a unit (as the majority of the traits involve him and his unit)


RE: 40k Campagin - Campaign Pack added to post1 - Embolden - 02-07-2013

Your Lieutenant doesn't have to join a unit, it would just be more benificial if he does.

I was debating whether or not to allow named characters to get any bonus abilities at all, seen as they get loads of special abilities anyway.


RE: 40k Campagin - Campaign Pack added to post1 - Simian - 02-07-2013

Model wise for HQ's i have a farseer, some warlocks (that aren't hq choices) Illic and the avatar of Khaine.

Im kind of limited. i could just use the illic model as an autarch with the 120" sniper rifle i guess that could work.


RE: 40k Campagin - jaqenhgar - 02-07-2013

Looks good Rob, I'm not there tonight unfortunately.

Question - the two initial forces, are they a fixed composition or do you make a new one before each battle?

My Captain is the Master of the 3rd company of the Dark Angels, returning to the Rock on their Battle Barge 'Redemption', after a successful mission to aid a nearby Imperial planet from an uprising which they brutally suppressed. Alerted to the strange events by local outposts around the planet, they have changed course to answer the distress calls, and you never know, where unusual happenings occur, there the Fallen might be...

The third company is supported by elements of the other more specialised companies as is normal, in the form of members of the 1st and 2nd companies, albeit mainly in a support role who will be deployed for precision strikes against any enemy forces encountered.

The 2nd in command (lieutenant) is the librarian Astantine, a formidable warrior and strategic thinker, and of course another member of the inner circle.

Enemies beware,for the sons of the Lion are coming to the defence of the Imperium!


RE: 40k Campagin - Campaign Pack added to post1 - manrogue - 02-07-2013

Really tempted to run a farsight bomb in this if my 2 Riptides turn up on my birthday and my other one from TWG turns up..........
Will name my stuff later and try and think of some fluff for it.


RE: 40k Campagin - Campaign Pack added to post1 - sprogmcjob - 02-07-2013

just read rules pack it sounds like u could have 3000pts in one place does this extrend in battle for example 3000vs1500? and how many points can an attacking general take with him? really like the fog of war aspect